![]() Ness' mobility is rather one-sided: on the ground his walking speed, initial dash, and dash speed are below average yet his aerial movement shines thanks to his excellent air acceleration, above-average jump height, and unique double jump cancelling ability. His three projectiles allow for some zoning, but his fast normals and punishing grab game make him most dangerous at short distances. Ness has a unique moveset that borrows from various archetypes. With the exception of the third method, Ness must then be defeated on Onett. Have Ness join the player's party in World of Light.Clear Classic Mode with Kirby or anyone in his unlock tree, being the 1st character unlocked.matches, with Ness being the 1st character to be unlocked. 6.1 Most historically significant players.
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